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Old Apr 07, 2006, 08:33 PM // 20:33   #1
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Question ranger in PVP

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Ive been doin PVP with my ranger for a while, and couldnt help but notice how many trappers there is.

now my question is:

for PVP, as a support figure, is Ranger more efficient as trapper, poisoner, Beast master (good one) or interrupter? cant have all, cuz skill bar is limited and need some self protection+healing+rez, so its choise of 2 out of 4.
ive tried many and evry build is efficient, but what do others prefer having in group?
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Old Apr 07, 2006, 09:07 PM // 21:07   #2
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Most rangers are trappers.

A poisoner could easily be put on an interupter, which is also a good build.

I regret to inform you that there is no good beast master, in pvp or anywhere.

And you will not need self protection or healing in a compitant team. (In RA you might, but thats 2 skills max)
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Old Apr 07, 2006, 09:10 PM // 21:10   #3
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interrupters are difficult to play. and when you fail, you're just a liability. the current popular ranger class is a "cripshot ranger", with crippling shot as the elite and apply poison as a cover condition. they usually also feature blackout and interrupts as well.
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Old Apr 07, 2006, 09:32 PM // 21:32   #4
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Quote:
Originally Posted by moriz
interrupters are difficult to play. and when you fail, you're just a liability. the current popular ranger class is a "cripshot ranger", with crippling shot as the elite and apply poison as a cover condition. they usually also feature blackout and interrupts as well.
i actually tried a Oath shot interrupter+apply poison. that was fun, cuz if i combine that with traps its even better (oath shot makes skill srecharge instantly after hits). as for self defence, before preparing Oath shot or Apply poisn (takes few seconds) or before setting trap(easily interrupted action), i run whirling defence so it is not as easy to interrupt me (75% chance to blok attaks and arrows), and i need trall to fght degeneration while interrupting that anoing necro

as for cripler, for some reason im not too crasy about it, cuz if someone in team starts runing, hes not efficient anyways, if he stops to cast i interrupt him, and if hes alone left alive, then, oh well, no chance for him
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Old Apr 07, 2006, 09:35 PM // 21:35   #5
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Quote:
Originally Posted by moriz
interrupters are difficult to play. and when you fail, you're just a liability. the current popular ranger class is a "cripshot ranger", with crippling shot as the elite and apply poison as a cover condition. they usually also feature blackout and interrupts as well.
Have you seen an interupter? They can spam off interupts constantly...who cares if you miss?

cripshot is still popular, but not as good as it was.
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Old Apr 07, 2006, 10:12 PM // 22:12   #6
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Once factions comes out you might want to try something like the R/A prebuild that we've seen during the FPEs. That build pwns all.
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Old Apr 07, 2006, 10:19 PM // 22:19   #7
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Quote:
Originally Posted by TheMosesPHD
Once factions comes out you might want to try something like the R/A prebuild that we've seen during the FPEs. That build pwns all.
^^ i know... cant wait!!!!!!!! i realy like the Assasin skills, such god much to ranger! i feel most runners will be assasins
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Old Apr 08, 2006, 02:18 AM // 02:18   #8
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Original question answer, Beastmastery, all the way. Or at least thats my favourite:

Don't use the build shown, i've altered quite a lot of the thing to gear BM for PvE.

Last edited by Haggard; Apr 08, 2006 at 02:21 AM // 02:21..
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Old Apr 09, 2006, 05:17 AM // 05:17   #9
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wow pet is doin 220 dmg? sweet, almost hard to believe
what kind of pet? dire of curse? and u maxed BM, +sup rune right?

and what level was that scarab?
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Old Apr 09, 2006, 05:38 AM // 05:38   #10
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Looks like a rock eater scarab, level 20.

they do use frenzy though, which would explain the big number :P
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Old Apr 09, 2006, 05:59 AM // 05:59   #11
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The trouble with a beast master is what you're fighting.

In PvP, most will totally ignore the pet and attack the Ranger. Once the pet owner is down, the pet is just a body block.

In PvE, Pets have pretty bad pathing, and monsters will actually ignore pets if they have any other target available to them. Mobs actually attack Minions before pets.

Really, about the only thing they have going for them is extra damage. And that they do pretty well. For a full Beast Master.
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Old Apr 09, 2006, 06:21 AM // 06:21   #12
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if you wanna use a pet in PvP... a "Bunny Thumper" makes good use of em'
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Old Apr 09, 2006, 06:52 AM // 06:52   #13
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Quote:
Originally Posted by Valerius
if you wanna use a pet in PvP... a "Bunny Thumper" makes good use of em'
hehe, the bunny from noob ascalon? so opposing team craks up from laght and rolls on the floor while we kill their characters? good strategy

kidding
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Old Apr 09, 2006, 02:28 PM // 14:28   #14
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actually, a bunny thumper is really scary if used well. expertise + ferocious strike ensures that the thumper will have almost unlimited energy and adrenaline to spam warrior hammer skills. if 3 of them trains on one target, that target is going down, no matter how much healing and protection is laid on that target.

on the topic of interrupters, one that spams interrupting skills are utterly useless since they become predictable. after all, if the interrupter does manage to shut down one character by spamming, that means the matchup just became a 7vs7, instead of 7vs8 when the interrupter is not spamming. i'd rather have that character spot be filled by a character that can do more than just interrupt, hence my choice of the cripshot rangers despite the nerf to crippling shot.
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Old Apr 09, 2006, 05:26 PM // 17:26   #15
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Quote:
Originally Posted by moriz
actually, a bunny thumper is really scary if used well. expertise + ferocious strike ensures that the thumper will have almost unlimited energy and adrenaline to spam warrior hammer skills. if 3 of them trains on one target, that target is going down, no matter how much healing and protection is laid on that target.

on the topic of interrupters, one that spams interrupting skills are utterly useless since they become predictable. after all, if the interrupter does manage to shut down one character by spamming, that means the matchup just became a 7vs7, instead of 7vs8 when the interrupter is not spamming. i'd rather have that character spot be filled by a character that can do more than just interrupt, hence my choice of the cripshot rangers despite the nerf to crippling shot.
interruptes are usually to knok out spellcasters. when i play interrupt i target necro or monk, so team doesnt get as much healing and necro support, which can be VERY anoing cuz necros spells play a important role in party build, and i wont even start about monks. my guildies ask me to be interrupter many times and look pretty happy with my job, but in team arenas sometimes it takes years to find a group

and btw, bad interruptes are useless cuz they waist skills and when the nuker is casting Meteor shower they cant do anything, but a good interrupter will not bother truing to interrupt "reversal of fortune" unless its by luck, hes gonna wait for some more important skill that is ctually more duable to interrupt. a GOOD interupter is the nitmare of monks, nukers and necros.

and anouther point: interrupters normally have some other suppport skills like apply poison, power shots ect, so when they dont shoot interrupts they poison and make bleed, so tanks job is easier by a whole lot

Last edited by Maria The Princess; Apr 09, 2006 at 05:31 PM // 17:31..
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Old Apr 09, 2006, 06:11 PM // 18:11   #16
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interrupting is actually pretty hard, and yes. it's primarily meant for opposing spellcasters because warriors usually aren't worth the effort. rangers on the other hand are quite easy to interrupt. i've got a small guide on it in the ranger section:http://www.guildwarsguru.org/forum/s...d.php?t=115544

the bunny thumper build is actually very powerful in PvP. don't underestimate the power of pets. even if their AI is crap.

a lot of teams employ a trapper. example: a trapper to set down traps in or around the flag stand in a GvG so that the opposing flagrunner will be hindered in trying to get to the stand.

JR- posted a good guide on the Ranger's use in the current metagame, but i can't find it anywhere. i think it's somewhere in the Campfire section.
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Old Apr 10, 2006, 12:40 AM // 00:40   #17
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Quote:
Originally Posted by heist23
interrupting is actually pretty hard, and yes. it's primarily meant for opposing spellcasters because warriors usually aren't worth the effort. rangers on the other hand are quite easy to interrupt. i've got a small guide on it in the ranger section:http://www.guildwarsguru.org/forum/s...d.php?t=115544

the bunny thumper build is actually very powerful in PvP. don't underestimate the power of pets. even if their AI is crap.

a lot of teams employ a trapper. example: a trapper to set down traps in or around the flag stand in a GvG so that the opposing flagrunner will be hindered in trying to get to the stand.

JR- posted a good guide on the Ranger's use in the current metagame, but i can't find it anywhere. i think it's somewhere in the Campfire section.
thank you this is a great link and i think ANYONE who has a ranger should read it at least twice a day
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Old Apr 10, 2006, 01:24 AM // 01:24   #18
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A ranger can be a highly effective interrupter if you take mesmer as your secondary. That way you get fast casting interrupts and some of those pre emptive ones that mesmers have where you just kind of slap it on them and wait for them to do something stupid. On the rare ocassions that I PvP I rig for interrupter. I personally don't find traps all that effective in PvP just because the cast time versus the damage and the utility doesn't justify the attribute spread to me. Anyone paying attention will just avoid those spots for awhile. If you get a good choke point though a trapper owns but those are rare in the arenas. GVG trappers can be nice because guild halls offer chokepoints for you to trap up. I'd say interrupter with poison is your best bet. Keep the monk busy removing the degen and interrupt him and the other casters.
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Old Apr 10, 2006, 01:42 AM // 01:42   #19
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You can be a half-assed interrupter using Choking Gas + Practised Stance build, or Spinal Shivers + Marksman's Wager
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Old Apr 10, 2006, 04:39 AM // 04:39   #20
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I used a pet in pvp once. I would basically smite off my pet. My group won around 15 fights. Of course, it all depends if the rest of your group works with your build or not. Generally BM'ing sucks, I was just bored, came up with an ok build, and got lucky on the group. I normally play R/Me degen in pvp.
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